Baalbek is my first full 3D environment, created over the last four months. It’s inspired by the ancient ruins from my home country, reimagined in a post-apocalyptic desert setting.
I created every part of this environment myself except for the terrain sand materials and vegetation, which are from Quixel Megascans. This project was an incredibly meaningful and challenging journey, and I’m excited to finally share the full breakdowns and videos.
Special thanks to Robert Münzinger for his mentorship and the extensive feedback he provided throughout the entire project.
https://www.artstation.com/robertmnzinger
Geo Nodes graph of controlled destruction to create high polys and extract an ID map for the destruction
Geo Nodes graph to create different walls and structures
Showcase of the World Aligned Texture setup to achieve detailed props while optimizing the most possible
Simple Dust Cloud particle in Niagara following a tutorial by Mr. Hollt